X-Wing Miniatures
Escalation Week Two
So for week two I got to add 30 points. I added my new favorite Pilot to my list from the TIE F/O expansion pack. The Ace Killer "Omega Leader".

Juke allows you to change a evade to focus if you have an evade token. Which can't be changed back to an evade due to Omega Leaders pilot ability. Then Comm Relay allow you to keep an evade token at the end phase. This way you don't have to take another evade action next round. At 26 points this guys a steal and this left me with 4 points to give my other Aces elite skill upgrades.
I decided on Swarm Tactics with "Howlrunner" to allow her to give another pilot in range to be a pilot skill 9 in the combat phase which comes in handy allowing some of my PS 1 pilots a chance to off a ship possibly before it gets to fire or before they get destroyed. I gave "Mauler Mithel" push the limit to give him a ability to Focus and Evade or Barrel Roll to be a advantageous position and focus an attempted kill shot at close range. This hasn't been working out since he doesn't have boost to get into those prefect dodges or point blank shots.
I played a list with 4 four TIE Advanced Prototypes. They were all the cheapest version equipped with TIE v/1 title, Proton Rockets and Autothrusters. I ended up winning the match only losing two of my Academy Pilots to Proton Rocket fire. My list was as follows




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